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GoldenEye multiplayer weapons including special Gameshark codes only weapons!


goldeneye n64

goldeneye 64

 

 

STANDARD WEAPONS - Nintendo 64 GoldenEye - Best Video Game Ever!

Here is a link to a very cool site from Andrew Chart that show you pictures or the REAL guns that the GoldenEye guns and weapons are based on! Definitely worth checking out.

WWW.GOLDENEYEFEVER.COM

 


AR-33 Assault Rifle
Head Shot Kill:
2
Minimum Damage:
1.5 bar
Maximum Ammo:
30 rounds
Hand:
double
Special:
piercing bullets
Notes:
-effective for scoping and shooting mines.
   


Automatic Shotgun
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
5 rounds
Hand:
double
Special:
5 pellets per shot
Notes:
-for maximum damage, you must be at close range
  so that all 5 pellets hit the target.


Cougar Magnum
Head Shot Kill:
1
Minimum Damage:
2 bar
Maximum Ammo:
6 rounds
Hand:
single
Special:
piercing bullets
Notes:
-the second best weapon of choice in POWER
  WEAPONS.


DD44 Dostovei
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
8 rounds
Hand:
single
Special:
 
Notes:
-a last resort weapon unless your only other
  option is a KLOBB...


D5K Deutsche
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
30 rounds
Hand:
double
Special:
 
Notes:
-the loudest weapon in GoldenEye multiplayer!
   


Golden Gun
Head Shot Kill:
1
Minimum Damage:
16 bar (kill)
Maximum Ammo:
1 rounds
Hand:
single
Special:
one hit kill
Notes:
-bullets are not piercing.
  -a good weapon to use the scope with.
  -found in only 1 special weapon location.


Grenade
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
13 rounds
Hand:
single
Special:
5 second fuse approximately
Notes:
-3 and 4 player games will effect the
  detonation time because of the drop in frame
  rate.
  -you can shorten the detonation time by holding
  down the Z button and then release to throw.
  -be careful of suicides if you hold the Z
  button too long!


Grenade Launcher
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
6 rounds
Hand:
double
Special:
 
Notes:
-the best weapon in GoldenEye multiplayer.


Klobb
Head Shot Kill:
4
Minimum Damage:
.5 bar or less
Maximum Ammo:
20 rounds
Hand:
single
Special:
humiliator
Notes:
-use the KLOBB to humiliate or taunt your
  opponent.
  -a good weapon for tenderizing an opponent when
  attempting a full pull.


KF-7
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
30 rounds
Hand:
double
Special:
 
Notes:
-3 round burst fire. Press the z button once
  and 3 bullets fire. Single fire can be used
  only when using the scope.


Military Laser
Head Shot Kill:
1
Minimum Damage:
2 bar
Maximum Ammo:
unlimited
Hand:
single
Special:
piercing bullets
Notes:
-bullets are not piercing.
  -with the power of this weapon, you better
  be able to cycle your weapons in reverse.
  -against a good opponent, you will be dead by
  time you cycle through your other weapons.
  -when you aren't sure of the weapons in your
  arsenal, it's always better to be safe by
  reverse cycling.


PP7
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
7 rounds
Hand:
single
Special:
 
Notes:
-the crappiest weapon you can have!


Proximity Mine
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
11 rounds
Hand:
single
Special:
 
Notes:
-aside from scoping and shooting mines, you can
  use any movable object (armour, weapons, ammo
  crates) to trigger them.
  -don't forget to mine the regeneration spots!
  -for fun, count how many times you die in a
  row (without actually moving)and keep records!


Remote Mine
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
11 rounds
Hand:
single
Special:
A + B button (at the same time) Detonates
Notes:
-remember that mines that you can't detonate
  before you die, remain active until you
  detonate mines in your next life. This is
  referred to as using "leftovers".


RC-P90
Head Shot Kill:
2
Minimum Damage:
2 bar
Maximum Ammo:
80 rounds
Hand:
double
Special:
piercing bullets
Notes:
-the second best weapon in GoldenEye
  multiplayer.


Rocket Launcher
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
1
Hand:
double
Special:
 
Notes:
-pick up and arm the rocket before picking up
  ammo, otherwise you will only have 3 rockets
  instead of the maximum capacity of 4.


Silenced PP7
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
7
Hand:
single
Special:
 
Notes:
-avoid using this weapon at all costs. It
  sucks!


Sniper Rifle
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
8
Hand:
double
Special:
expanded zoom scope (use c buttons up/down)
Notes:
-to crouch you must either do it before you
  cycle your weapons to the sniper rifle or
  alternatively you can cycle to the rifle butt,
  then crouch, then cycle into the sniper rifle.
  To stand up, you must then cycle to the rifle
  butt, then stand up. Sound complicated?


Throwing Knife
Head Shot Kill:
1
Minimum Damage:
3 bar
Maximum Ammo:
11
Hand:
single
Special:
 
Notes:
-for a quick release, hold down the Z button
  until you want to throw the knife. This works
  well when you want to round a corner and then
  throw a knife quickly.
  -a very enjoyable weapon only in the Basement.
  -it's important to aim high or low, depending
  on your opponents remaining health (bar).


Timed Mine
Head Shot Kill:
1
Minimum Damage:
.5 bar or less
Maximum Ammo:
11
Hand:
single
Special:
5 second fuse
Notes:
-best strategy is to throw a lot of 'em and
  keep moving!


ZMG (9mm)
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
32
Hand:
single
Special:
 
Notes:
-a great weapon when moving items to trigger
  proximity mines when in a pinch.
  -the greatest ammo capacity of this class of
  weapon.

 

GAMESHARK WEAPONS

 

D5K Deutsche (silenced)
Head Shot Kill:
2
Minimum Damage:
1 bar
Maximum Ammo:
30
Hand:
double
Special:
 
Notes:
-nothing new here, except for a much quieter
  game!


Gold PP7
Head Shot Kill:
1
Minimum Damage:
16 bar (kill)
Maximum Ammo:
7
Hand:
single
Special:
one hit kill
Notes:
-so deadly, it doesn't really fit in.


Hunting Knife
Head Shot Kill:
2
Minimum Damage:
1.5 bar
Maximum Ammo:
1
Hand:
single
Special:
 
Notes:
-best used for games in levels when opponents
  can get stuck on walls, doors, or canisters.


Phantom
Head Shot Kill:
2
Minimum Damage:
1.5 bar
Maximum Ammo:
50
Hand:
double
Special:
 
Notes:
-this weapon is very innaccurate!
  -the question is, why wasn't this weapon in
  multiplayer to begin with? Great gun.


Shotgun
Head Shot Kill:
2
Minimum Damage:
.5 bar or less
Maximum Ammo:
5 rounds
Hand:
double
Special:
5 pellets per shot
Notes:
-less powerful than the automatic shotgun.
  -for maximum damage you must be at close range
  so that all 5 pellets hit the target.


Silver PP7
Head Shot Kill:
1
Minimum Damage:
2 bar
Maximum Ammo:
7
Hand:
single
Special:
piercing bullets
Notes:
-the same power as a cougar magnum.

 

 

 


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