Meating point


The Buddy Bridge


Capture the Case


Corridoor blast

I created Skedar Ruins at the same time as writing about multiplayer level modding. I chose to make a level full of objects rather than doors. You'll see almost all the objects seen in the solo mission, but you'll only find two sets of doors. I placed the Buddy bridge over the canyon (as seen in Co-Operative mode) and the sims have no problems in passing over it. Two of the Bases are where the Maian leader and third Skedar King are in WAR!, so you can relive WAR! by playing Capture the Case. The PC versions have been tested and work in Project 64. There are two versions of the NTSC enablers. If you don't know which version you have you just have to try by trial and error the two enablers.

Version 3.0 Gameshark / Equalizer users can use this code but must use the version 3.0 objects instead of parts three and four, and not all of the weapons and ammo codes. All objects will be missing except the bridges. Some of the ammo crates will be missing too.

How to use the code:
Input the code in six different parts. Part one, two, three and four should always be on. If you want to play in any scenario other than Capture the Case activate part five (but not part six). If you want to play only Capture the Case, activate part six (but not part five). To get the codes working with different player amounts you have to use an enabler. In total you should have activated six different codes: part one, two, three and four, part five or six, and an enabler.

Once all the correct codes have been input, start the game and go straight to the Combat Simulator Advanced menu. From here follow the instructions that go with the enabler. Don't try and play in any arenas other than Skedar Ruins. Once the code is working you can exit and enter the level as many times as you wish.
NTSC Gameshark Enabler:
Version 1.0
D109C7E4 0030
8109940A 02E0
D109C7E4 0020
8109940A 02B0
D00714DB 0002
8109940A 57A0
D00714DB 0003
8109940A 3520
D00714DB 0004
8109940A 1750

Version 3.3 Pro Instructions:
Go straight to the Advanced Combat Simulator menu. Select Skedar Ruins with one player but before entering the level press and hold L+R for a few seconds. When letting go make sure you pull your finger off L before R. Load the level and quit as soon as possible. Back at the Advanced Menu press and hold L for a few seconds. Load Skedar Ruins with one player again and quit. The code should work from then on. You can turn on the amount of players you want to play with. You can also switch between different player amounts. When switching back to one player mode you have to press L before loading the level. Allow time for each players independent multiplayer menu to appear before loading the level. Don't quickly add/remove another player and start the game before his menu has time to appear/disappear. Don't use the drop out function.

Version 3.0 Instructions:
To play with one and two players activate only the first six lines of code in the enabler. To play with one and three players activate the first four lines and lines seven and eight. To play with one player and four players activate the first four lines and lines nine and ten. Don't use any other codes except the hi-rez enabler when using this code. Otherwise simply follow the instructions for version 3.3 users.

PAL Action Replay Enabler:
D1099FB0 0030
8109995A 2820
D1099FB0 0020
8109995A 27F0
D00717BB 0002
8109995A A040
D00717BB 0003
8109995A A0D0
D00717BB 0004
8109995A 7B90

Version 3.3 Pro Instructions:
Go straight to the Advanced Combat Simulator menu. Select Skedar Ruins with one player but before entering the level press and hold L+R for a few seconds. When letting go make sure you pull your finger off L before R. Load the level and quit as soon as possible. Back at the Advanced Menu press and hold L for a few seconds. Load Skedar Ruins with one player again and quit. The code should work from then on. You can turn on the amount of players you want to play with. You can also switch between different player amounts, but don't switch back to two players after playing with three players. When switching back to one player mode you have to press L before loading the level. Allow time for each players
independent multiplayer menu to appear before loading the level. Don't quickly add/remove another player and start the game before his menu has time to appear/disappear. Don't use the drop out function.

Version 3.0 (Equalizer) Instructions:
To play with one and two players activate only the first six lines of code in the enabler. To play with one and three players activate the first four lines and lines seven and eight. To play with one player and four players activate the first four lines and lines nine and ten. Don't use any other codes except the hi-rez enabler when using this code. Otherwise simply follow the instructions for version 3.3 users.

NTSC PC Enabler:
Version 1.0
8109940A 0320
D00714DB 0002
8109940A 5810
D00714DB 0003
8109940A 3590
D00714DB 0004
8109940A 17C0

Instructions:
Go straight to the Advanced Combat Simulator menu. Load Skedar Ruins with one player and quit as soon as possible. Load Skedar Ruins with one player again and quit. The code should work from then on. You can turn on the amount of players you want to play with. You can also switch between different player amounts. Allow time for each players independent multiplayer menu to appear before loading the level. Don't quickly add/remove another player and start the game before his menu has time to appear/disappear. Don't use the drop out function.

PAL PC Enabler:
8109995A 2860
D00717BB 0002
8109995A A0B0
D00717BB 0003
8109995A A140
D00717BB 0004
8109995A 7C00

Instructions:
Go straight to the Advanced Combat Simulator menu. Load Skedar Ruins with one player and quit as soon as possible. Load Skedar Ruins with one player again and quit. The code should work from then on. You can turn on the amount of players you want to play with. You can also switch between different player amounts. Allow time for each players independent multiplayer menu to appear before loading the level. Don't quickly add/remove another player and start the game before his menu has time to appear/disappear. Don't use the drop out function.
Skedar Ruins:
Part One: (Level modifier code)
NTSC
810800B8 0001
810800BA 0184
810800BC 0183
810800BE 013C
810801A0 01E2
80084BF9 002A
81084BFC 56A5
81084C14 50FF
PAL
810805F8 0001
810805FA 0184
810805FC 0183
810805FE 013C
810806E0 01E2
80085149 002A
8108514C 56A5
81085164 50FF

Part Two: (Weapons and ammo)
NTSC AND PAL
81500006 002D
8150006E 002E
815001BE 001F
81500226 0020
815002CE 0021
81500376 0053
81500486 0052
815006E6 0094
8150074E 00CE
815007F6 00CF
8150089E 000B
81500906 000C
815009AE 000D
81500A56 0060
81500B66 0061
81500C0E 006C
81500D1E 006D
81500DC6 00D6
81500ED6 007C
81500F7E 008B
8150108E 0082
Version 3.3 / PC (Don't activate these if you're using a version 3.0)
81500116 002F
815003DE 0051
8150052E 0034
81500596 0035
8150063E 0037
81500ABE 005F
81500C76 006B
81500E2E 007B
81500FE6 0088

Version 3.0 Objects:
Use these instead of parts three and four if you only have a version 3.0 cheating device.
NTSC AND PAL
81501144 0191
8150119C 0136
8150119E 0136
815011E6 0003
815011E8 01B8
815011EA 00EA
81501240 00E9
81501242 00E9
8150127E 0096
8150135A 0097
81501436 0098
81501512 0099
815015EE 009A
NTSC
8107B178 0100
8107B17A 0001
PAL
8107B648 0100
8107B64A 0001

Part Three: (Objects) For version 3.3 Pro and PC users
NTSC AND PAL
81501144 0191
8150119C 0136
8150119E 0136
815011E6 0003
815011E8 01B8
815011EA 00EA
81501240 00E9
81501242 00E9
8150127C 006E
8150127E 00F7
81501334 8050
81501336 1354
8150133E 0400
81501358 006E
8150135A 00F8
81501410 8050
81501412 1278
8150141A 0400
81501434 006E
81501436 00F5
815014EC 8050
815014EE 150C
815014F6 0400
81501510 006E
81501512 00F6
815015C8 8050
815015CA 1430
815015D2 0400
815015EA 000A
815015EC 0079
815015EE 0126
815015F0 0002
815016C8 00DC
815016CA 010C
81501724 00DC
81501726 010A
81501780 00DD
81501782 010D
815017DC 018C
815017DE 0111
81501838 00DD
8150183A 010B
81501894 00DE
81501896 014F
815018F0 00DF
815018F2 0150

Part Four: (More objects) For version 3.3 Pro and PC users
NTSC AND PAL
8150194C 006A
8150194E 00E6
81501952 04E8
815019A8 006C
815019AA 00E8
815019AE 04E8
81501A04 00D1
81501A06 014A
81501A60 00D2
81501A62 014B
81501ABC 00D3
81501ABE 014C
81501B18 00D4
81501B1A 014D
81501B74 00D5
81501B76 014E
81501BD0 00CC
81501BD2 0145
81501C2C 00CD
81501C2E 0146
81501C88 00CE
81501C8A 0147
81501CE4 00D0
81501CE6 0148
81501CEA 05E8
81501D40 00CF
81501D42 0149
81501D46 05E8
81501D9C 00E2
81501D9E 00C4
81501DAA 0001
81501DA0 0000
81501DF8 00E2
81501DFA 0089
81501E06 0001
81501DFC 0000
81501E54 00E2
81501E56 00B0
81501E62 0001
81501E58 0000
81501EB0 00E2
81501EB2 003E
81501EBE 0001
81501EB4 0000
81501F0C 00E2
81501F0E 000E
81501F1A 0001
81501F10 0000

Part Five: (Hills and Respawns)
NTSC AND PAL (Respawns)
81501F6E 0000
81501F7A 00A2
81501F86 00A7
81501F92 00AA
81501F9E 00AE
81501FAA 00B3
81501FB6 00B8
81501FC2 00BA
81501FCE 00BE
81501FDA 00E2
81501FE6 00C1
81501FF2 00C3
81501FFE 00C5
8150200A 008D
81502016 008F
81502022 00D2
NTSC (Hills)
800AC11D 0009
810AC122 0000
810AC124 00A9
810AC126 0030
810AC128 003E
810AC12A 004F
810AC12C 00BE
810AC12E 007F
810AC130 008C
810AC132 0094
PAL (Hills)
800AC6BD 0009
810AC6C2 0000
810AC6C4 00A9
810AC6C6 0030
810AC6C8 003E
810AC6CA 004F
810AC6CC 00BE
810AC6CE 007F
810AC6D0 008C
810AC6D2 0094

Part Six: (Capture the Case Bases)
NTSC
810AC128 00D2
810AC12C 00D0
810AC12E 00D1
810AC130 00D3
810AC132 0130
810AC134 012D
810AC136 0095
810AC138 0000
810AC13C 0001
810AC13E 00A0
810AC140 00A1
810AC142 00A2
810AC144 00A3
810AC146 0006
810AC148 004F
810AC14C 00BA
810AC14E 004D
810AC150 00D7
810AC152 0046
810AC154 004C
810AC156 0055
810AC158 0030
810AC15C 00B3
810AC15E 00B4
810AC160 00B1
810AC162 00B2
810AC164 002B
810AC166 00DE
PAL
810AC6C8 00D2
810AC6CC 00D0
810AC6CE 00D1
810AC6D0 00D3
810AC6D2 0130
810AC6D4 012D
810AC6D6 0095
810AC6D8 0000
810AC6DC 0001
810AC6DE 00A0
810AC6E0 00A1
810AC6E2 00A2
810AC6E4 00A3
810AC6E6 0006
810AC6E8 004F
810AC6EC 00BA
810AC6EE 004D
810AC6F0 00D7
810AC6F2 0046
810AC6F4 004C
810AC6F6 0055
810AC6F8 0030
810AC6FC 00B3
810AC6FE 00B4
810AC700 00B1
810AC702 00B2
810AC704 002B
810AC706 00DE
End
Version 1.1
8109940A 0320
D00714DB 0002
8109940A 5010
D00714DB 0003
8109940A 2D90
D00714DB 0004
8109940A 1050
Version 1.1
D109C7E4 0030
8109940A 02E0
D109C7E4 0020
8109940A 02B0
D00714DB 0002
8109940A 4FA0
D00714DB 0003
8109940A 2D20
D00714DB 0004
8109940A 0FE0