The perfect overhead sniping spot
Escape capsules block off parts of the arena
Inside the big caves
Assassins hiding spot
Riding a hoverbike
Double tap B to get on a hoverbike
Hoverbikes explode after a few bullets
Joanna on a hoverbike
Crash Site Racing Ground:
Part One: (Level modifier code)
NTSC
810800B8 0001
810800BA 0184
810800BC 0183
810800BE 013C
8107FE90 01E2
80084BF9 001C
81084BFC 569B
81084C14 50FF
PAL
810805F8 0001
810805FA 0184
810805FC 0183
810805FE 013C
810803D0 01E2
80085149 001C
8108514C 569B
81085164 50FF
Part Two: (Weapons, ammo and objects)
NTSC AND PAL
81502A56 0008
81502ABE 0009
81502B66 0007
81502C0E 0015
81502C76 0016
81502D1E 0019
81502DC6 0024
81502E2E 0025
81502ED6 0023
81502F7E 00A1
81502FE6 00A2
8150308E 00A3
81503136 00C5
8150319E 00C4
81503246 00C6
815032EE 00B7
81503356 00B6
815033FE 00B8
815034A6 00D5
8150350E 00D6
815035B6 00D4
8150365E 00C9
815036C6 00C8
81504116 0833
81504118 003A
8150411A 00D1
8150411C 0000
81504126 0003
81504286 0833
81504288 003A
8150428A 00CA
8150428C 0000
81504296 0003
815046D8 00EB
815046DA 0095
81504736 0103
Version 3.3 / PC Objects
815043F6 0833
815043F8 003A
815043FA 009C
815043FC 0000
81504406 0003
81504566 0833
81504568 003A
8150456A 000C
8150456C 0000
81504576 0003
8150376E 00BF
81503816 00AE
8150387E 00A9
81503926 00AF
815039CE 001C
81503A36 001D
81503ADE 0002
81504790 0190
81504792 01D8
Part Three: (Hills and Respawns)
NTSC AND PAL (Respawns)
815049BE 00BD
815049CA 00C7
815049E2 0000
815049EE 0141
815049FA 00C2
81504A06 0097
81504A12 009F
81504A1E 000D
81504A2A 0005
81504A36 0013
81504A42 00C1
81504A4E 00BA
81504A5A 00D3
81504A66 0017
81504A72 009B
NTSC (Hills)
800AC11D 0009
810AC122 0094
810AC124 00C9
810AC12A 00A1
810AC12C 0142
810AC12E 0024
810AC130 0009
810AC132 0012
PAL (Hills)
800AC6BD 0009
810AC6C2 0094
810AC6C4 00C9
810AC6CA 00A1
810AC6CC 0142
810AC6CE 0024
810AC6D0 0009
810AC6D2 0012
Part Four: (Capture the Case Bases)
NTSC
810AC12C 0007
810AC12E 000A
810AC138 00BE
810AC13C 00BD
810AC13E 0094
810AC140 00BC
810AC142 00CB
810AC144 00C8
810AC146 00BF
810AC148 00CC
810AC14C 00A6
810AC14E 00CD
810AC150 0000
810AC152 00AB
810AC154 00CE
810AC156 00B0
810AC158 0101
810AC15C 00FF
810AC15E 013F
810AC160 00D4
810AC162 0142
810AC164 00D6
810AC166 00D5
PAL
810AC6CC 0007
810AC6CE 000A
810AC6D8 00BE
810AC6DC 00BD
810AC6DE 0094
810AC6E0 00BC
810AC6E2 00CB
810AC6E4 00C8
810AC6E6 00BF
810AC6E8 00CC
810AC6EC 00A6
810AC6EE 00CD
810AC6F0 0000
810AC6F2 00AB
810AC6F4 00CE
810AC6F6 00B0
810AC6F8 0101
810AC6FC 00FF
810AC6FE 013F
810AC700 00D4
810AC702 0142
810AC704 00D6
810AC706 00D5
End
Crash Site Caves and Crash Site Racing Ground:
Since Crash Site is such a big arena I managed to place
two fundamentally different multiplayer levels into it. Crash Site Caves
takes place in the middle area of the arena, in the big and small caves. It
resembles the original multiplayer levels in that you have multiple routes
of going from one place to another. The areas that you're not supposed to go
to are blocked off by UFO's and Presidential escape capsules. Crash Site
Racing Ground takes place in the area where you start the solo mission, and
the area around the front end of the crashed Air Force One. This version of
Crash Site has hoverbikes in it (hence the name Racing Ground), and is also
an excellent level for sniping (something that none of the other original
levels offer much of).
Both Crash Site in multiplayer levels have been optimalised so that they are
accessed in the same way, using the same player amount enablers. They can
also both be played by people that only have a version 3.0 cheating device
(the codes are under 79 lines of code). The only exception is that they have
a few extra codes that can only be activated by version 3.3 users or PC
users. In Crash Site Caves some of the ammo crates will be missing. In Crash
Site Racing Ground there will only be two hoverbikes instead of four, and there are
also some ammo crates missing. The PC versions have been tested and work in
Project 64. There are two versions of the NTSC enablers. If you don't know
which version you have you just have to try by trial and error the two
enablers.
How to use both codes:
Input the code in four different parts. Part one and two should always be
on. If you want to play in any scenario other than Capture the Case activate
part three (but not part four). If you want to play only Capture the Case,
activate
part four (but not part three). Both Crash Site Caves and Crash Site Racing
Ground work in the same way. To get the codes working with different player
amounts you have to use an enabler. In total you should have activated four
different codes: part one and two, part three or four, and an enabler. Only
activate either the Caves version or the Racing Ground version, you can't
activate them both at the same time. If your cheating device version is
below 3.3, don't activate any other codes (except the must be on enabler).
Once all the correct codes have been input, start the game and go straight
to the Combat Simulator Advanced menu. From here follow the instructions
that go with the enabler. Don't try and play in any arenas other than Crash
Site. Once the code is working you can exit and enter the level as many
times as you wish.
NTSC Gameshark Enabler:
Version 1.0
8109940A 0000
D00714DB 0002
8109940A 5580
D00714DB 0003
8109940A 3300
D00714DB 0004
8109940A 15A0
Version 3.3 Pro Instructions:
Go straight to the Advanced Combat Simulator menu. Load Crash Site with one
player and quit as soon as possible. Load Crash Site with one player again
and quit. The code should work from then on. You can turn on the amount of
players you want to play with. You can also switch between different player
amounts. Allow time for each players independent multiplayer menu to appear
before loading the level. Don't quickly add/remove another player and start
the game before his menu has time to appear/disappear. Don't use the drop
out function.
Version 3.0 Instructions:
To play with one, two and three players activate only the first five lines
of code in the enabler. To play with one, three and four players activate
all lines of codes but the third and fourth. Don't use any other codes
except the hi-rez enabler when using this code. Otherwise simply follow the
instructions for version 3.3 users.
Version 1.1
8109940A 0000
D00714DB 0002
8109940A 4D10
D00714DB 0003
8109940A 2B00
D00714DB 0004
8109940A 0CC0
PAL Action Replay Enabler:
D1099FB0 0030
8109995A 2570
D1099FB0 0020
8109995A 2540
D00717BB 0002
8109995A 9E20
D00717BB 0003
8109995A 9D90
D00717BB 0004
8109995A 7850
Version 3.3 Pro Instructions:
Go straight to the Advanced Combat Simulator menu. Select Crash Site with
one player but before entering the level press and hold L+R for a few
seconds. When letting go make sure you pull your finger off L before R. Load
the level and
quit as soon as possible. Back at the Advanced Menu press and hold L for a
few seconds. Load Crash Site with one player again and quit. The code should
work from then on. You can turn on the amount of players you want to play
with. You
can also switch between different player amounts. When switching back to one
player mode you have to press L before loading the level. Allow time for
each players independent multiplayer menu to appear before loading the
level. Don't quickly add/remove another player and start the game before his
menu has time to appear/disappear. Don't use the drop out function.
Version 3.0 (Equalizer) Instructions:
To play with one and two players activate only the first six lines of code
in the enabler. To play with one and three players activate the first four
lines and lines seven and eight. To play with one player and four players
activate the first four lines and lines nine and ten. Don't use any other
codes except the hi-rez enabler when using this code. Otherwise simply
follow the instructions for version 3.3 users.
NTSC PC Enabler:
Version 1.0
8109940A 0050
D00714DB 0002
8109940A 55D0
D00714DB 0003
8109940A 3350
D00714DB 0004
8109940A 15F0
Instructions:
Go straight to the Advanced Combat Simulator menu. Load Crash Site with one
player and quit as soon as possible. Load Crash Site with one player again
and quit. The code should work from then on. Next turn on the amount of
players you want to play with. You can switch between different player
amounts. Allow time for each players independent multiplayer menu to appear
before loading the level. Don't quickly add/remove another player and start
the game before his menu has time to appear/disappear. Don't use the drop
out function.
PAL PC Enabler:
8109995A 2590
D00717BB 0002
8109995A 9E70
D00717BB 0003
8109995A 9DE0
D00717BB 0004
8109995A 78A0
Instructions:
Go straight to the Advanced Combat Simulator menu. Load Crash Site with one
player and quit as soon as possible. Load Crash Site with one player again
and quit. The code should work from then on. You can turn on the amount of
players you want to play with. You can also switch between different player
amounts. Allow time for each players independent multiplayer menu to appear
before loading the level. Don't quickly add/remove another player and start
the game before his menu has time to appear/disappear. Don't use the drop
out function.
Crash Site Caves:
Part One: (Level modifier code)
NTSC
810800B8 0001
810800BA 0184
810800BC 0183
810800BE 013C
8107FE90 011B
80084BF9 001C
81084BFC 569B
81084C14 50FF
PAL
810805F8 0001
810805FA 0184
810805FC 0183
810805FE 013C
810803D0 011B
80085149 001C
8108514C 569B
81085164 50FF
Part Two: (Weapons, ammo and objects)
NTSC AND PAL
81502A56 0058
81502ABE 0059
81502B66 005A
81502C0E 0071
81502D1E 006D
81502DC6 0061
81502E2E 0078
81502ED6 0062
81502F7E 014C
81502FE6 0150
8150308E 01BD
81503136 0086
8150319E 0085
815032EE 0080
81503356 0081
815034A6 01A2
8150350E 01A1
815035B6 01AB
8150365E 0146
815036C6 0145
81503816 019A
8150387E 019B
81503926 0196
815039CE 0191
81503A36 018D
81503ADE 0190
81503B84 00EB
81503B86 0095
81503BE0 00EB
81503BE2 0054
81503C3C 0190
81503C3E 0057
81503C98 0190
81503C9A 018A
81503CF4 0190
81503CF6 0158
Version 3.3 / PC Objects
81502C76 006C
81503246 0088
815033FE 007F
8150376E 0147
Part Three: (Hills and respawns)
NTSC AND PAL (Respawns)
81503D56 0192
81503D62 005B
81503D6E 006E
81503D7A 0084
81503D86 006B
81503D92 014A
81503D9E 014B
81503DAA 0195
81503DB6 0093
81503DC2 01AA
81503DCE 01A5
81503DDA 018F
81503DE6 005E
81503DF2 01B3
81503DFE 0062
81503E0A 0074
81503E16 0079
81503E22 0154
81503E2E 0090
NTSC (Hills)
800AC11D 0009
810AC122 0059
810AC126 01BD
810AC128 0065
810AC12C 0056
810AC12E 019A
810AC130 015D
810AC132 018F
PAL (Hills)
800AC6BD 0009
810AC6C2 0059
810AC6C6 01BD
810AC6C8 0065
810AC6CC 0056
810AC6CE 019A
810AC6D0 015D
810AC6D2 018F
Part Four: (Capture the Case Bases)
NTSC
810AC128 0090
810AC12C 0091
810AC12E 0088
810AC130 008F
810AC132 0086
810AC134 0085
810AC136 0087
810AC138 0079
810AC13C 007E
810AC13E 007A
810AC140 007B
810AC142 0081
810AC144 007C
810AC146 0082
810AC148 014B
810AC14C 014C
810AC14E 01BD
810AC150 01B6
810AC152 01B5
810AC154 0155
810AC156 014F
810AC158 0096
810AC15C 0059
810AC15E 0058
810AC160 005A
810AC162 005B
810AC164 01B1
810AC166 01B0
PAL
810AC6C8 0090
810AC6CC 0091
810AC6CE 0088
810AC6D0 008F
810AC6D2 0086
810AC6D4 0085
810AC6D6 0087
810AC6D8 0079
810AC6DC 007E
810AC6DE 007A
810AC6E0 007B
810AC6E2 0081
810AC6E4 007C
810AC6E6 0082
810AC6E8 014B
810AC6EC 014C
810AC6EE 01BD
810AC6F0 01B6
810AC6F2 01B5
810AC6F4 0155
810AC6F6 014F
810AC6F8 0096
810AC6FC 0059
810AC6FE 0058
810AC700 005A
810AC702 005B
810AC704 01B1
810AC706 01B0
End
Version 1.1
8109940A 0050
D00714DB 0002
8109940A 4D60
D00714DB 0003
8109940A 2B50
D00714DB 0004
8109940A 0D10